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 Game Update 12

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Lord'Draakje
Sergeant Major
Sergeant Major
Lord'Draakje


Location : Netherlands
Age : 42
Number of posts : 65

Game Update 12 Empty
PostSubject: Game Update 12   Game Update 12 Icon_minitimeMon Sep 23, 2013 7:54 pm

Game Update 12 – Danger! Mines!

We are deploying an update to all live servers on Thursday, July 4th. This update will contain our new mines and mine fields, improvements for our Top Gun Tournament and further bug fixes.



Pilots,

It’s a fierce world out there, where every hunter waits for its prey. Danger is lurking behind every planetoid, in between asteroid belts and from now on also in unsuspicious areas – out there in the darkness. Keep your eyes peeled, pilots, for little red-flashing lights…

We are introducing with our next game update: Mines and Minefields. These defensive weapons are now adding a tactical feature to your game play, where your mine field denies certain areas to your enemy. Especially if you drop Nuclear Mines!


And those approaching a mine field are faced with the choice: fly through or fly around?





Here are some of the features:

Mines are dropped by Strike and Escort class ships, mine fields are dropped by Line and Carrier class ships

A mine launcher drops one mine a time, mine field launcher drop one mine field

A mine will detonate when an object closes in on 150 meters (Strike class mine launcher) or 200 meters (Escort class mine launcher)

A mine field will damage any moving object for the value of its hit points, every point of damage applied to an object moving within the mine field will remove a hit point from the mine field until it’s destroyed

Mines and mine fields can be destroyed by gun fire and flak



Additionally another big improvement to the UI:

You are now able to verify what effect certain skills and skill levels, ammunition and buffs are having on your items – directly in the item’s tooltip. See example pictures below to see the changes:



Based on your feedback we also made small improvements to our Top Gun Tournament – we removed the arena icons, the display of player level and the ship type in combat text in order to make it harder to identify others and avoid team play. There can be only one true Top Gun!


This update will need a server maintenance of approx. 30 minutes per server. We are going to start to shut the servers down at 7.30 am CEST (UTC+2).
The game update will be deployed as following:

10:30 am CEST – EU Picon
11.00 am CEST – EU Sagittaron
11.20 am CEST – US EAST Aquaria
11.40 am CEST – US EAST Aerilon
12.00 pm CEST – US EAST Scorpia
12:20 pm CEST – US WEST Caprica
12:40 pm CEST – US WEST Gemenon
13.00 pm CEST – EU Libran
13:15 pm CEST – EU Virgon
13.30 pm CEST – EU Canceron
13:45 pm CEST – EU Tauron



Features:
Items: Added new mines and mine fields as well as improved mine launcher

Missions: We adjusted the spawn areas during FTL missions to make spawns less predictable

UI: Added a new “Uninstall all” function in the ship shop to remove all installed systems from the ship into locker at once

UI: The in-game help is now presented within our new UI

UI: Improved the tooltips for items to make improvements through skills, ammo, buffs visible

TGB: Top Gun Battle has been improved by removing player level, arena icons and ship type in combat log



Bugfixes:
Fixed the issue where the firing arcs of guns 3 and 6 on the Aesir weren’t covering the front of the ship

Fixed the issue where it possible to reset cooldowns by FTL jumping, docking, logging out or removing the item

Fixed the issue where wrong rewards have been sent out during the tournament

Fixed the issue with the tool tip for the carrier class nuclear missile

Fixed the issue where it was impossible to choose a ship when the ship was overlapping the undock button on low display resolutions

Fixed the issue where planetoids appeared slightly transparent

Fixed the issue where it was not possible to close the wing window with the hotkey “B”

Fixed the issue where it was not possible to bind certain keys on the keyboard

Fixed many interface issues with overlapping text and typos in different languages

Fixed the issue where movement would skip on collision under certain circumstances (AKA "teleporting")



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